
IF (BUILD_BULLET3)
    ADD_SUBDIRECTORY(Bullet3OpenCL)
    ADD_SUBDIRECTORY(Bullet3Serialize/Bullet2FileLoader)
    ADD_SUBDIRECTORY(Bullet3Dynamics)
    ADD_SUBDIRECTORY(Bullet3Collision)
    ADD_SUBDIRECTORY(Bullet3Geometry)
ENDIF (BUILD_BULLET3)

ADD_SUBDIRECTORY(BulletInverseDynamics)
ADD_SUBDIRECTORY(BulletSoftBody)
ADD_SUBDIRECTORY(BulletCollision)
ADD_SUBDIRECTORY(BulletDynamics)
ADD_SUBDIRECTORY(LinearMath)
ADD_SUBDIRECTORY(Bullet3Common)
